Dev’s Blogs

AI in Gaming - NKnocK Industry Review 2024

AI in Gaming – The NKnock Gaming Industry Review in 2024

AI in Gaming – The NKnock Gaming Industry Review in 2024 AI In gaming and what’s with the recent layoffs? Lately, we’ve seen so much on AI where people create text and art contents. Also, testing of robots and replacing real jobs. And we did seen so many layoffs ever since 2024 started and more […]

Developer’s Blog 2021 Week 13-14 – Bobobob Detailed Game Design

Developer’s Blog – Week 13-14 Another two weeks of things here and there! We managed to keep things on track and spent time on updating the design. Next week it will be coding time! And Mortal Kombat movie is amazing! Weekly Progress: Brief schedule done Game Logics done (A. Core Game/ B. Collection & Rewards/ […]

Developer’s Blog 2021 Week 11-12 – Happy Easter & Quick Plan Done

Developer’s Blog – Week 11-12 Happy Easter all! It was a great time to stay with family and enjoy that family time! And then, during this time, we managed to PROGRESS in terms of fixing our ideas and backgrounds of our game! First is we understand the game must be unique and what we found […]

Developer’s Blog 2021 Week 10 – Simplify Simplify and more Simplify!

Developer’s Blog – Week 10 Am reading a book called “ReWork – Change the way you work forever” by Jason Fried & David Heinemeier Hansson. We were inspired to make things simple. We rearranged our priorities of what we are delivering (Of course, everything subjected to change): Direction of Game: Launch game by 06/2021 Single […]

Developer’s Blog 2021 Week 9 – Making Progress with New Directions!

Developer’s Blog – Week 9 We have set a new direction, and thus looking to launch a game sooner rather than later! Reverting and removing the prior codes, and making a scene that works is great. Instead of trying to make everything perfect, we are making a fun game that can be played asap. That’s […]

Developer’s Blog 2021 Week 8 – Networking is hard!

Developer’s Blog – Week 8 As an indie developer, we are not afraid to admit we mess up, and this time we underestimated networking. We spend like a week to make the game playable as a single player. Yet we spent like 3-4 months trying to make a network game yet we are still stuck. […]

Developer’s Blog 2021 Week 7 – More Progress Needed!

Developer’s Blog – Week 7 We somehow found we were stuck on things. This week, I continue to try getting the network stuffs done. Unity is great, but network itself is a big topic that goes beyond just coding. We told ourselves, look we need a deadline that is actually a deadline – One we […]

Developer’s Blog 2021 Week 5-6 – Happy CNY of the Ox!

Developer’s Blog – Week 5-6 It is the CNY of the Ox. Wish all of ya good health and best of everything! We took a short break (and mainly because we are too busy with family things anyways. NKBDL spent time reading up more on network settings, evaluating the options. While

Developer’s Blog 2021 Week 4 – Game Dev Updates

Developer’s Blog – Week 4 We decided to do something fun each week beginning 2021. This week, it is close to CNY, year of the Ox. We tested deployed to Android but found it is really tricky to host on LAN. Ciaos successfully animated the alien and we will update to the website soon.

Developer’s Blog 2021 Week 3 – Game Dev Updates

Developer’s Blog – Week 3 We decided to do something fun each week beginning 2021. This week, we are sharing what we are doing. NKBDL updated the network code done with Unity + Mirror, fixed a key bug that we had on flipping our 2D prefabs. While Ciao designed an alien for our players to […]

Time to Game!

Our game Bobobob The Mobile Game will be available on Android for FREE!
(in app purchase available, won't affect any balancing)