Developer’s Blog – Week 8
As an indie developer, we are not afraid to admit we mess up, and this time we underestimated networking.
We spend like a week to make the game playable as a single player. Yet we spent like 3-4 months trying to make a network game yet we are still stuck. We felt that we must be able to launch things as we go, not to grind things out and wait for the best perfect version. So we are going to first design something playable in single player, then slowly progress onto multiplayer. Our goal is to make a fun game to play with friends.