Developer’s Blog 2021 Week 13-14 – Bobobob Detailed Game Design

Published by NKBDL on

Things worked on in weeks 13-14: NKBDL – Design schedule and detailed game design; Ciaos – Tax return and base graphics updates.

Developer’s Blog – Week 13-14

Another two weeks of things here and there! We managed to keep things on track and spent time on updating the design. Next week it will be coding time! And Mortal Kombat movie is amazing!

Weekly Progress:

  1. Brief schedule done
  2. Game Logics done (A. Core Game/ B. Collection & Rewards/ C. Base & Shop)
  3. Tax return
  4. Base graphics update

A. Core Game/ Stage Design:

  1. Goes in one way, leaves in another, with rescue person Super2 runs slower
  2. Time limit
  3. Aliens attacking in small bunch (can shoot and kill, HP to be tuned)
  4. Alien horde (Impossible to kill, will get overrunned)
  5. Player dies in one hit
  6. No ammo limit

B. Collect & Rewards/ Rescue Game Design:

  1. Rescue Dr Fu (unique card)
  2. After rescued Dr Fu, proceeding rescues will become citizen 1, 2, 3 etc.
  3. Each run can only rescue one person

C. Base & Shop Design:

  1. Coolguy Shop Items, can pick only 1 for mission (Time increase/ Body armor good for 1 attack/ Bullet power increase)
  2. Can cater for 5 citizens max, after maxed you need to send them off from the main menu, where you earn some resources from sponsors when you send them off.
  3. Dr. Fu cannot be sent off, Bobobob has questions for him

Categories: Developer's Blog

NKBDL

Louis (NKBDL). Currently into No Man's Sky (PC) & Clash Royale (Mobile). Games I love Dota2, Starcraft2, Xcom2, Civilization Beyond Earth, Out There Omega. For our company NKT&E, we seek to bring you our version of fun! Stay tuned!

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